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Sasha Tomanec
– 3D Artist Curriculum
Vitae Home:
519-641-1522 / Cell: 647-290-1577 www.digitalforce.ca sashatomanec@digitalforce.ca |
A dedicated, creative and team-oriented artist with high work standards and academic scoring resulting in a
high quality of work produced and creating an enjoyable and efficient studio environment. The ability to work
under tight limits of both time and resources while interpreting 2D and written concepts, including transitions
between art styles to maintain accuracy and appeal. The capacity and drive to investigate, adapt and employ a
variety of techniques and resources in order to problem solve and execute project outlines effectively and to exacting
specifications
is an aptitude and a passion.
EDUCATION
COMPUTER
ANIMATION & VFX
INTERNATIONAL
Studied in an intensive and demanding environment which placed high demands on
both my time and my initiative to take what I have learned and go the extra mile to take
it further. My dedication and hard work earned me the honor of graduating summa cum
laude as well as receiving the award for outstanding character animation. I consider my
education to be the first step and the solid base upon which I wish to develop as a 3D
artist.
GPA:
3.87 HIGH HONORS AWARD FOR CHARACTER ANIMATION
SOFTWARE EXPERIENCE:
3D: · Maya 8.X·Adobe Photoshop·Mudbox·3D Studio Max
KEY AREA OF SPECIALTY: Character and Environment Modeler
ADDITIONAL
CAPABILITIES:
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·
Texture placement and creation |
·
Lighting within software and mentalray |
|
·
Creative and editorial writing |
·
Storyboarding |
EDDEE
DESIGN STUDIO – 3D
Artist – 2008
to 2009
A private design studio in Toronto, Ontario where the original contract of an environment
modeler for a graphic novel scheduled for release in September 2009 evolved to include
character modeling, texture work and lighting based on a display of exceptional talent and time
management shown through a personal initiative in regards to the
project.
· Presenting an intense passion and dedication to my team and our work, performing above
and beyond client
expectations
· Accommodating over 3 mil polygons worth of information to be rendered inside a 5
minute-per-render time
frame within an intense raytracing environment
· Quickly adapting to shifts from low to high detail products based on client demands, from
millions to
thousands of polygons
·
Incorporating +24 points of
reference for creation of assets
· Maintaining tight reign over project components using a naming and organizational
convention instituted by
myself
DEEP MAGIC (IMAX) –
Rotoscope Artist – 2008
Effectively working within a fairly large (25) team of artists meticulously separating live
action footage based on exacting specifications provided by other departments, creating a
productive
and friendly work environment.
EXTENDED WORK
HISTORY:
Bringing dedication and passion to any undertaken task, receiving employer accolades
(employee awards/salary increases) and accommodations (letters of reference) from every
past employer. Widely regarded by both employers and coworkers as a loyal and hardworking
asset to the workplace, regardless of job description.
PERSONAL
Date
of Birth: 10th of May, 1982
Marital
Status: Single
Interests:
· Listening
to music of varying styles (Movie Soundtracks, Independent)
· Watching movies of various subjects and genres
(3D animation and Japanese Animation)
·
Gathering various odds and ends of interesting information